Post by Yoya DuSang on Jan 13, 2014 19:39:04 GMT -8
Vampires speak Akkadian and one locational language for free
Size:
Medium
Height:
Male: 5’ - 6’6”
Female: 4'7" - 6’1"
Weight:
Male: 130 - 220 lbs
Female: 95 - 185 lbs
Starting Ages:
Adulthood:
110
Intuitive:
114 - 134
Self-Taught:
116 - 146
Trained:
120 - 170
Alignment:
Any non Good.
Racial Information:
Vampires are an ancient race of people easily mistaken for humans aside from their pale skin and striking eyes. Vampires used to be able to walk in the sun with the humans, but when they betrayed the humans the Goddess of Vampires cursed them to live in the darkness forever. If they do not feed once a week they get ill, in two weeks they are dead. While they can live on bagged blood they take a penalty for every month that they do not feed on fresh blood.
Clans:
There are thirteen Vampire Clans, which comprise the vampire race. Fourteen, if one includes the generic vampire.
Assamite: These vampires are an oddity, among their kind, for their flesh normally darkens with age, rather than pales. The elder of this clan often have skin the color of coal. Roughly one in one hundred Assamite pale rather than darken. They have the ability to fade into any environment.
Brujah: This clan of Vampires are anarchists to the core. They often form biker chain gangs and the like, becoming outlaws, and criminals. They are often stronger, faster, or hold a more forceful personality.
Cappadocian: These elegant vampires are all of noble bearing and aristocratic demeanor, though those traits do little to hide these vampires affinity with the art of Necromancy.
Followers of Set: These vampires are often of egyptian descent, though others are known. They believe the Egyptian God, Set, was responsible for their creation as such, have the ability to call upon desert reptiles.
Gangrel: These vampires are the stereotypical "Dracula" type of vampire. Feral, yet cunning, with the ability to change their shape to such a degree they can choose to 'partially' shift their arm into a beast's.
Lasombra: This clan of vampires are more attuned with the darkness which spawned them. As such, they tend to avoid silver, and take special care not to let any sunlight into their lair. They can control the creation of shadows.
Malkavian: Incurably insane vampires to the last one. They are seen as the Prophets of the End-times. Vampires of this ilk are able to share their worst nightmares with those around them.
Nosferatu: Irrevocably hideous creatures, these poor souls have learned to use the shadows to better hide themselves from prying eyes.
Ravnos: Gypsies, tramps and thieves. It is said vampires of this clan can steal the sun, only to sell it back to the humans. They are adept at creating illusions.
Toreador: Artists, and hedonists, Toreador are beautiful creatures with ugly souls. They are obsessed with beauty in all it's forms, be it art, music, or simply a beautiful face. They have the ability to enamor anyone to their side.
Tremere: Wizards who stole their immortality from a former clan. Their dark magics have made them true vampires, despite being created, these vampires can Embrace truly. They all have some degree of magical knowledge.
Tzimisce: Monsters. The only word that can describe these vampires inside and out. They have learned the darkest magic known as Vicissitude. They can mold flesh, like a potter can mold clay.
Ventrue: Noble and aristocratic, these vampires are the polar opposite of the Lasombra, in that they wield not shadows of the physical, but rather the shadows of the mind.
Abilities:
Vampires +2 Dexterity, +2 Charisma, -2 Constitution. They are fast and seductive but the lack of sun has taken from their health.
Energy Drain: The ability to drain energy from another being and absorb the energy that was stripped into yourself. Must be through open wound. Heals minor cuts and scratches in 1 post. Larger wounds in 2. And grievous wounds in 3.
The various Clans replace Energy Drain, with the following:
Assamite: Invisibility Level 1
Brujah: +2 To ONE of: Strength, Dexterity, or Charisma
Cappadocian: Raise Dead Level 1
Followers of Set: Call of the Wild (Serpents)
Gangrel: Protean Level 1
Lasombra: Shadows Level 1
Malkavian: Shared Nightmare Level 1
Nosferatu: Stealth(Magic List Variant)
Ravnos: Illusion Level 1
Toreador: Mesmerize Level 1
Tremere: Blood Magic Level 1
Tzimisce: Vicissitude Level 1
Ventrue: Dominate Level 1