Post by Yoya DuSang on Dec 14, 2013 23:16:01 GMT -8
Acidic Blast
The ability to summon and throw a blast of highly corrosive acid
Price: $50
Alchemy 3 lvls
Amplify Emotions 3 lvls
Aura of Fear 2 lvls
Azura's Gift:
The ability to temporarily grow extra sets of limbs. It will cost 50 points/per 2 limbs.
Blast of Light
The ability to create a concentration of bright colorful lights so that it blinds those who see it for one minute.
Price: $50
Blizzard
The ability to summon a snowstorm in the immediate area
Price: $50
Call of the Wild
The ability to call on an animal for aid. The animal that will come is chosen by the god of Nature at character creation. (If you would like a specific please PM Rhaego)
Price: $50
Clairsentience
The ability to touch something and know the history of the object.
Price: $50
Cleanse
The ability to purify water, food, and poisons.
Price: $50
Create Food
The ability to create food based off the creators need out of nowhere
Price: $25
Cure 50/lvl
lvl 1: The ability to cure someone of common illnesses/diseases.
Lvl 2: The ability to cure someone of more uncommon illnesses/diseases.
Lvl 3: The ability to cure someone of severe rare illnesses/diseases.
Darkness Falls
The ability to make the area you're in pitch dark. Light sources do not work in this magical darkness.
Price: $50
Earthquake
The ability to create an earthquake.
Price: $50
Electricity
The ability to enchant your weapon with one of the four basic elements (Fire, Earth, Air, Water). Only one element at a time. Must be able to concentrate.
Price: $50
Energy Drain
The ability to drain energy from another being and absorb the energy that was stripped into yourself. Must be through open wound. Heals minor cuts and scratches in 1 post. Larger wounds in 2. And grevious wounds in 3.
Price: $50
Eternal day
The ability to make the area appear to be daytime for 24 continuous hours no matter the actual time. Once this wears off the sky will look like it normall does at that time. Though the locals will notice this.
Price: $50
Evaporate
The ability to make liquids evaporate. Must be able to see the source of liquid. Cannot be used on blood inside of a living (or undead) body.
Price: $50
Everlasting Night The ability to make the area appear to be nighttime for 24 continuous hours, no matter the actual time. Once it wears off the sky will look like it normall does at that time. Though the locals will notice this.
Price: $50
Fire 2 lvls
Flight/Wings
The ability to fly. Actually having the wings is up to the player.
Price: $50
Giant Growth
The ability to make a target larger in size (can be used on self.) for 30 minutes
Price: $50
Gunsmith 3 lvls
Haste
The ability to speed up a target for 20 minutes. This causes the person to move faster.
Price: $50
Haunting Vision
The ability to create a nightmarish vision in a being's mind.
Price: $50
Heal
The ability to heal wounds.
Price: $50
Hell Fire
Fissures burst the ground and spout greenish flames in the immediate area. Let it be known that these fissures are uncontrollable, and there is a 45% chance that they will also cause damage to the user.
Price: $100
Ice 3 Lvls
Illusion 3 lvls
Incarnum
Level 1: The ability to conjure small arms and armor out of soul energy. (I.E. Daggers, leather-like armor)
Level 2: The ability to conjure wings made from soul energy.
Level 3: The ability to project a beam of harmful energy. (I.E. Kamehameha)
Level 4: The ability to use level 1 and level 2 incarnum at the same time, this will leave you vunerable after 20 minutes.
Invisibility 4 lvls
Knock
The ability to unlock a lock with magic.
Price: $25
Mage Armor
Level 1: The ability to coat yourself in a magic armor that will act as chainmail.
Level 2: The ability to coat yourself in a magic armor that will act as full plate.
Level 3: The ability to coat yourself in a magic armor that will act as kevlar.
Mage Barrier
Level 1: Ability to deflect projectiles. (Arrows, and such, not bullets.)
Level 2: Ability to catch arrows, and deflect bullets.
Level 3: Ability to deflect magic skills.
Mage Hand
Level 1: The ability to produce a wave of force that pushes or throws intended target.
Level 2: The ability to produce a tunnel of force that pulls things towards the user.
Level 3: The ability to produce a circle of force, centered on the user, that pushes everything within 15 feet away.
Memory Thief 2 lvls
Mesmerize 3 lvls
Metals 2 lvls
Mind Reading 3 lvls
Misdirection
The ability to alter a person's spacial relations, and throw off their internal compass.
Price: $50
Pain Synthesize 3 lvls
Phasing
The ability to pass through solid objects.
Price: $50
Poison 2 lvls
Plague
The ability to cause creatures to be plagued with boils, sores, and fever.
Price: $75
Plants 4 lvls
Raise Undead 4 Lvls
Level 1: Shadow Manipulation: The ability to alter and shape pre-existing shadows around you.
Level 2: Shadow Conjuration: The ability to create living shadows to do one's bidding.
Level 3: Shadow Walk: The ability to teleport via the shadows.
Shapeshift 3 Lvls
Shared Nightmare:
Level 1: The ability to make one creature live your nightmare via touch
Level 2: The ability to make one creature live your nightmare on eye contact
Level 3: The ability to make all creatures within 10 feet of you live your nightmare.
Shrink
The ability to shrink a target in size (can be used on self) for 30 minutes. This can be detrimental.
Price: $50
Silence
The ability to force someone to be utterly for six hours.
Price: $50
Sin Sight
The ability to see into another's soul and perceive the sins they have committed.
Price: $50
Sixth Sense
The ability to sense when danger is near.
Price: $50
Slow
The ability to slow down targets for 20 minutes
Price: $50
Sonic Pitch
The ability to sing at such a pitch that is causes physical pain.
Price: $50
Speak
Level 1: The ability to communicate with animals. ($10)
Level 2: The ability to speak with Plants. ($20)
Level 3: The ability to speak to Eiodolons. ($20)
Stabilize
The ability to stabilize someone from bleeding.
Price: $50
Stealth
The ability to hide expertly in the dark and move around without being noticed.
Price: $50
Stone Flesh 2 lvls
Technopathy 3 Levels
Telekinesis Four Levels
Lvl 1
The ability to move a single object up to 50 lbs (pounds) with one's mind within ten feet of the user.
Price: $50
Lvl 2
The ability to move a single object with your mind that can weigh up to 100 lbs within ten feet of the user.
Price: $50
Lvl 3
The ability to move an object up to 150 pounds and a second object up to 50 pounds with ones own mental abilities up to 15 feet of the user. If one chose to not move a second object due to the need to no longer focus upon two objects they can add the weight to the first, meaning they could lift a single object up to 200 lbs.
Price: $50
Lvl 4
The ability to move an object up to 230 lbs and a second object up to 100 lbs with ones mere thoughts up to fifteen feet away from the user. One can combine the weight of the two objects to move a single object up to 330 lbs.
Price: $50
Telepathy
Level 1: The ability to speak to another's mind with physical contact. Price: $50
Level 2: The ability to speak to another's mind within 10 feet of you. Price: $50
Level 3: The ability to speak to anyone's mind within 15 feet of you. Price: $50
Level 4: The ability to speak to anyone's mind in this world. Price: $50
Level 5: The ability to speak to the mind of someone in another reality as long as you know their name. Price: $50
[/div]
Teleport Three Levels
Tongue of Heresy
Level 1: The ability to shake the faith of another. They will not be able to use god granted abilities.
Price: $50
Level 2: The ability to shake the faith of even a cleric, oracle, or druid, blocking them from being able to use their innate abilities.
Price: $50
Vicissitude
Level 1: The ability to mold someone's face into that of another creature of similar size, and build.
Level 2: The ability to shapeshift someone willingly into another creature, for two hours.
Level 3: The ability to shapeshift someone into another creature, unwillingly, for one hour.
Voice Trick Two Levels
Water Two Levels
Lv
Magical webs bursts from the ground and 3 small foes, or 1 powerful foe.
Price: $50
Wind Three Levels
Vampiric Powers:
Blood Magic
Level 1: The ability to communicate through blood, either one's own, or another creatures, to one other creature.
Level 2: The ability to read a creature's memory through their blood.
Level 3: The ability to receive a vision of foresight, through blood, either one's own, or another creatures.
Dominate (Cannot be used to make victim do what they do not desire. I.E. Cannot make a non-suicidal creature kill themself)
Level 1: The ability to command one creature who's Wisdom is less than your Charisma. (Lasts for One command given)
Level 2: The ability to command up to five creatures, whose Wisdom is less than your Charisma. (Lasts for One command giver, per creature)
Level 3: The ability to command one creature whose Wisdom is equal to your Charisma. (Lasts for One command.)
Embed Memory
Level 1: The ability to place a short term memory of one's choosing into another creature.
Level 2: The ability to place a long term memory of one's choosing into another creature. The further back you make the memory, the harder it is to make the person believe.
Protean:
Level 1: Claws of the Beast: The ability to partially shift one's limbs into that of an animals. (Claws of a wolf, hand of a human)
Level 2: Form of the Beast: The ability to turn into one large animal (Wolf, bear etc) or a swarm of small animals (Rats, bats etc)
Level 3: Form of Mist: The ability to turn into a cloud of mist for one hour, per night.
The ability to summon and throw a blast of highly corrosive acid
Price: $50
Alchemy 3 lvls
- Lvl 1 Heating
- Lvl 2 Alchemy
- Lvl 3 True Alchemy
Amplify Emotions 3 lvls
- Lvl 1 Amplify
- Lvl 2 Frenzy
- Lvl 3 Emotions
Aura of Fear 2 lvls
- Lvl 1 Aura
- Lvl 2 Picky
Azura's Gift:
The ability to temporarily grow extra sets of limbs. It will cost 50 points/per 2 limbs.
Blast of Light
The ability to create a concentration of bright colorful lights so that it blinds those who see it for one minute.
Price: $50
Blizzard
The ability to summon a snowstorm in the immediate area
Price: $50
Call of the Wild
The ability to call on an animal for aid. The animal that will come is chosen by the god of Nature at character creation. (If you would like a specific please PM Rhaego)
Price: $50
Clairsentience
The ability to touch something and know the history of the object.
Price: $50
Cleanse
The ability to purify water, food, and poisons.
Price: $50
Create Food
The ability to create food based off the creators need out of nowhere
Price: $25
Cure 50/lvl
lvl 1: The ability to cure someone of common illnesses/diseases.
Lvl 2: The ability to cure someone of more uncommon illnesses/diseases.
Lvl 3: The ability to cure someone of severe rare illnesses/diseases.
Darkness Falls
The ability to make the area you're in pitch dark. Light sources do not work in this magical darkness.
Price: $50
Earthquake
The ability to create an earthquake.
Price: $50
Electricity
- Lvl 1
- Lvl 2
The ability to enchant your weapon with one of the four basic elements (Fire, Earth, Air, Water). Only one element at a time. Must be able to concentrate.
Price: $50
Energy Drain
The ability to drain energy from another being and absorb the energy that was stripped into yourself. Must be through open wound. Heals minor cuts and scratches in 1 post. Larger wounds in 2. And grevious wounds in 3.
Price: $50
Eternal day
The ability to make the area appear to be daytime for 24 continuous hours no matter the actual time. Once this wears off the sky will look like it normall does at that time. Though the locals will notice this.
Price: $50
Evaporate
The ability to make liquids evaporate. Must be able to see the source of liquid. Cannot be used on blood inside of a living (or undead) body.
Price: $50
Everlasting Night The ability to make the area appear to be nighttime for 24 continuous hours, no matter the actual time. Once it wears off the sky will look like it normall does at that time. Though the locals will notice this.
Price: $50
Fire 2 lvls
- Lvl 1
- Lvl 2
Flight/Wings
The ability to fly. Actually having the wings is up to the player.
Price: $50
Giant Growth
The ability to make a target larger in size (can be used on self.) for 30 minutes
Price: $50
Gunsmith 3 lvls
- Blackpowder
The ability to create blackpowder
Price: $50
Ammunition- Gunsmithing
The ability to create a gun.
Price: $50
Haste
The ability to speed up a target for 20 minutes. This causes the person to move faster.
Price: $50
Haunting Vision
The ability to create a nightmarish vision in a being's mind.
Price: $50
Heal
The ability to heal wounds.
Price: $50
Hell Fire
Fissures burst the ground and spout greenish flames in the immediate area. Let it be known that these fissures are uncontrollable, and there is a 45% chance that they will also cause damage to the user.
Price: $100
Ice 3 Lvls
- Lvl 1
- Lvl 2
- Lvl 3
Illusion 3 lvls
- Lvl 1
- Lvl 2
- Lvl 3
Incarnum
Level 1: The ability to conjure small arms and armor out of soul energy. (I.E. Daggers, leather-like armor)
Level 2: The ability to conjure wings made from soul energy.
Level 3: The ability to project a beam of harmful energy. (I.E. Kamehameha)
Level 4: The ability to use level 1 and level 2 incarnum at the same time, this will leave you vunerable after 20 minutes.
Invisibility 4 lvls
- Lvl 1
- Lvl 2
The ability to remain invisible for 30 minutes.
Price: $50 - Lvl 3
The ability to remain invisible for up to 45 minutes.
Price: 75 - Lvl 4
The ability to remain invisible for up to 1 hr.
Price: 100
Knock
The ability to unlock a lock with magic.
Price: $25
Mage Armor
Level 1: The ability to coat yourself in a magic armor that will act as chainmail.
Level 2: The ability to coat yourself in a magic armor that will act as full plate.
Level 3: The ability to coat yourself in a magic armor that will act as kevlar.
Mage Barrier
Level 1: Ability to deflect projectiles. (Arrows, and such, not bullets.)
Level 2: Ability to catch arrows, and deflect bullets.
Level 3: Ability to deflect magic skills.
Mage Hand
Level 1: The ability to produce a wave of force that pushes or throws intended target.
Level 2: The ability to produce a tunnel of force that pulls things towards the user.
Level 3: The ability to produce a circle of force, centered on the user, that pushes everything within 15 feet away.
Memory Thief 2 lvls
- Lvl 1
The ability to steal specific short-term memories from another on touch.
Price: $50 - Lvl 2
The ability to wipe someone's short-term memory. (About 4 months.)
Price: $50
Mesmerize 3 lvls
- Lvl 1
The ability to hypnotize others for a minute.
Price: $50 - Lvl 2
The ability to hypnotize up to 3 people for 3 minutes.
Price: $50 - Lvl 3
The ability to hypnotize up to 5 people for 5 minutes.
Price: $50
Metals 2 lvls
- Lvl 1
The ability to move and bend metal.
Price: $50 - Lvl 2
The ability to move or bend mentals and the ability to change the elemental of a metal into that of another metal.
Price: $50
Mind Reading 3 lvls
- Lvl 1
The ability to read the surface thoughts of another by touch.
Price: $50 - Lvl 2
The ability to read the surface thoughts of another from a distance
Price: $50/li]
[li]Lvl 3
The ability to read the deeper thoughts of another by touch.
Price: $50
Misdirection
The ability to alter a person's spacial relations, and throw off their internal compass.
Price: $50
Pain Synthesize 3 lvls
- Lvl 1
The ability to create a distracting sensation of pain in other creatures from a short distance limit 15 ft.
Price: $50 - Lvl 2
The ability to create a partially crippling sensation of pain in others from a short distance. Limit 15 Feet.
Price: $50 - Lvl 3
The ability to inflict extreme pain on others. (Cannot kill) Limit 15 feet.
Price: $50
Phasing
The ability to pass through solid objects.
Price: $50
Poison 2 lvls
- Lvl 1
The ability to poison objects on touch
Price: $50 - Lvl 2
The ability to poison creatures on touch
Price: $50
Plague
The ability to cause creatures to be plagued with boils, sores, and fever.
Price: $75
Plants 4 lvls
- Lvl 1
Make a Seed become lush with a simple thought.
Price: $50 - Lvl 2
Move the Branches of a tree of vine
Price: $50 - Lvl 3
Make a plant grow beyond the normal and heal plants
Price: $50 - Lvl 4
Make new plants.
Price: $50
- Lvl 1: Power Word Stun
The ability to cause a temporary paralysis on a person, through the utterance of a spell. 5 feet maximum range
Price: $50 - Lvl 2: Power Word Blind
The ability to cause temporary blindness in a person, through the utterance of a spell. 5 feet maximum range.
Price: $100 - Lvl 3: Power Word Kill
The ability to make creatures die from a distance through the utterance of a spell. 10 ft max
Price: $150 + Quest to Find a Teacher
- Lvl 1
Ability to raise Skeletons and Zombies. (Mindless undead.)
Price: $50 - Lvl 2
Can create more special undead.
"Ghoul, Hallow Helm, Huecuva, Crawling Hand, Juju Zombie, Skeletal Champion, Ghast, Festrog, Draugr, Guardian Phantom Armor, Attic Whisperer, Blast Shadow, Wight, Giant Phantom Armor"
{rice: $50 - Lvl 3
Smarter undead "Mummy, Crypt Thing, Phantom Lancer, Dullahan, Mohrg, Shadow, Allip, Wraith, Totenmaske"
Price: $50 - Lvl 4
Sentient Undead "Spectre, Bonestorm, Greater Shadow, Witchfire, Banshee, Bodak, Devourer"
Price: $50
Level 1: Shadow Manipulation: The ability to alter and shape pre-existing shadows around you.
Level 2: Shadow Conjuration: The ability to create living shadows to do one's bidding.
Level 3: Shadow Walk: The ability to teleport via the shadows.
Shapeshift 3 Lvls
- Lvl 1
The ability to take on the shape and appearance of other sentient beings of a similar size. (Note to Medium sized humanoids, Angels, Demons, and Elementals are allowed.)
Price: $50 - Lvl 2
The ability to take on the shape and appearance of other creatures of the same size catagory. (Limited to creatures that truly exist in the rl world.)
Price: $50 - Lvl 3
The ability to take on the shape and appearance of other creatures, mythical (restricted to large size [horse sized])
Price: #50
Shared Nightmare:
Level 1: The ability to make one creature live your nightmare via touch
Level 2: The ability to make one creature live your nightmare on eye contact
Level 3: The ability to make all creatures within 10 feet of you live your nightmare.
Shrink
The ability to shrink a target in size (can be used on self) for 30 minutes. This can be detrimental.
Price: $50
Silence
The ability to force someone to be utterly for six hours.
Price: $50
Sin Sight
The ability to see into another's soul and perceive the sins they have committed.
Price: $50
Sixth Sense
The ability to sense when danger is near.
Price: $50
Slow
The ability to slow down targets for 20 minutes
Price: $50
Sonic Pitch
The ability to sing at such a pitch that is causes physical pain.
Price: $50
Speak
Level 1: The ability to communicate with animals. ($10)
Level 2: The ability to speak with Plants. ($20)
Level 3: The ability to speak to Eiodolons. ($20)
Stabilize
The ability to stabilize someone from bleeding.
Price: $50
Stealth
The ability to hide expertly in the dark and move around without being noticed.
Price: $50
Stone Flesh 2 lvls
- Lvl 1
The ability to make one's flesh as hard as stone, suffer and dex loss. -3
Price: $50 - Lvl 2
The ability to turn one's own flesh as hard as stone with no penalty. 50
Technopathy 3 Levels
- Lvl 1
The ability to remotely access and control any computer. (This does not mean you know what is on the computer's hard drive. If you can not see it, you do not know it.)
Price: $50 - Lvl 2 Any computer system the character hacks can be controlled from a distance of twenty feet (or closer). Hacking Extends to being able to remotely access other electronic devices, such as phones.
Price: $50 - Lvl 3
The ability to control and gain any knowledge from any electronic device
Price: $50
Telekinesis Four Levels
Lvl 1
The ability to move a single object up to 50 lbs (pounds) with one's mind within ten feet of the user.
Price: $50
Lvl 2
The ability to move a single object with your mind that can weigh up to 100 lbs within ten feet of the user.
Price: $50
Lvl 3
The ability to move an object up to 150 pounds and a second object up to 50 pounds with ones own mental abilities up to 15 feet of the user. If one chose to not move a second object due to the need to no longer focus upon two objects they can add the weight to the first, meaning they could lift a single object up to 200 lbs.
Price: $50
Lvl 4
The ability to move an object up to 230 lbs and a second object up to 100 lbs with ones mere thoughts up to fifteen feet away from the user. One can combine the weight of the two objects to move a single object up to 330 lbs.
Price: $50
Telepathy
Level 1: The ability to speak to another's mind with physical contact. Price: $50
Level 2: The ability to speak to another's mind within 10 feet of you. Price: $50
Level 3: The ability to speak to anyone's mind within 15 feet of you. Price: $50
Level 4: The ability to speak to anyone's mind in this world. Price: $50
Level 5: The ability to speak to the mind of someone in another reality as long as you know their name. Price: $50
[/div]
Teleport Three Levels
- Lvl 1
The ability to teleport to a random location.
Price: $50 - Lvl 2
The ability to teleport to a location one has been to before, if one can remember what it looks like.
Price: $50 - Lvl 3
The ability to teleport anywhere.
Price: $50
- Pause
The ability to stop time for 60 seconds. (Cannot harm anyone using this ability.) Used to view the situation.
Price: $50 - Rewind
The ability to rewind time by 30 seconds.
50 - Travel
The ability to go into ones own past, limited to 3 months. Used to remember specific events.
Price: $50
Tongue of Heresy
Level 1: The ability to shake the faith of another. They will not be able to use god granted abilities.
Price: $50
Level 2: The ability to shake the faith of even a cleric, oracle, or druid, blocking them from being able to use their innate abilities.
Price: $50
Vicissitude
Level 1: The ability to mold someone's face into that of another creature of similar size, and build.
Level 2: The ability to shapeshift someone willingly into another creature, for two hours.
Level 3: The ability to shapeshift someone into another creature, unwillingly, for one hour.
Voice Trick Two Levels
- Lvl 1
The ability to mimic someone else's voice
Price: $50 - Lvl 2
The ability to mimic another voice, and to project one's voice.
Price: $50
Water Two Levels
Lv
- lvl 1
The abilty to control the flow of water.
Price: $50 - Lvl 2
The ability to create water from nothing and control it.
Price: $50
Magical webs bursts from the ground and 3 small foes, or 1 powerful foe.
Price: $50
Wind Three Levels
- Lvl 1
The ability to create a strong gust of wind that can knock others down.
Price: $50 - Lvl 2
The ability to create an uncontrollable tornado
Price: $50 - Lvl 3
The ability to create and contol the movement of high speed winds.
Price: $50
Vampiric Powers:
Blood Magic
Level 1: The ability to communicate through blood, either one's own, or another creatures, to one other creature.
Level 2: The ability to read a creature's memory through their blood.
Level 3: The ability to receive a vision of foresight, through blood, either one's own, or another creatures.
Dominate (Cannot be used to make victim do what they do not desire. I.E. Cannot make a non-suicidal creature kill themself)
Level 1: The ability to command one creature who's Wisdom is less than your Charisma. (Lasts for One command given)
Level 2: The ability to command up to five creatures, whose Wisdom is less than your Charisma. (Lasts for One command giver, per creature)
Level 3: The ability to command one creature whose Wisdom is equal to your Charisma. (Lasts for One command.)
Embed Memory
Level 1: The ability to place a short term memory of one's choosing into another creature.
Level 2: The ability to place a long term memory of one's choosing into another creature. The further back you make the memory, the harder it is to make the person believe.
Protean:
Level 1: Claws of the Beast: The ability to partially shift one's limbs into that of an animals. (Claws of a wolf, hand of a human)
Level 2: Form of the Beast: The ability to turn into one large animal (Wolf, bear etc) or a swarm of small animals (Rats, bats etc)
Level 3: Form of Mist: The ability to turn into a cloud of mist for one hour, per night.