Post by Yoya DuSang on Jun 2, 2014 1:32:48 GMT -8
Artist - 15/lvl
Biology - 50/Branch
Chemistry 50/Branch
Criminal Investigation $20 - The ability to investigate crime scenes. (Ex. Cop, PI.)($15 For Wereanimals.)
Engineer 50/Branch
Finance $50- The Knowledge in how to properly use and save money.
Forensics 20/Branch
Linguistics $10 - The ability to easily learn any language. ($5 For Characters Over 500 Years old)
Management $20/lvl
Mechanic / Technician 20/lvl
Medic 50/lvl
Music 10/type
Psychology 50/Branch
Calligraphy:
The ability to write in an artform.
Price: 15
Cooking: 20/lv
Lvl 1: You're better than your average cook
Lvl 2: Your cooking skills are on par with chefs working in 3-4 star restaurants
Lvl 3: Your culinary abilities are equal with the greatest chefs in the finest restaurants around the world
Armor Smithing:50pts Each
Lvl 1: Ability to make Light Armor.
Lvl 2: Ability to make Medium Armor.
Lvl 3: Ability to make Heavy Armor.
Lvl 4: The ability to make magic armor (with a journal that must be approved by admin.) 100 pts.
Weapon Smithing:50 pts Each.
Lvl 1: The ability to make Simple Weapons.
Lvl 2: The ability to make Martial Weapons.
Lvl 3: The ability to make Exotic Weapons.
(Cannot be used to make guns.)
- Drawing lvl 1 - The Ability to draw using the most simple mediums. (Pencil, Pen, Charcoal, Paper, Etc.)($10 for Toreador Vampires.)
- Paint lvl 2- The Ability to paint with any pain medium. (Acrylic, Water, Latex, Etc.)($10 for Toreador Vampires.)
- Clay lvl 3- The ability to create from clay mediums. (WED, Red, etc.)($10 for Toreador Vampires.)
- Stone lvl 4- The ability to sculpt from stone mediums. (Stone, Granite, Marble, etc.)($10 for Toreador Vampires.)
Biology - 50/Branch
- Biology - (Must take this to go into a specialized branch.) The basic knowledge of biology. This is meaning the biological founding points. (10 Int. Required.)
A. Cell Theory
B. Evolution
C. Genetics
D. Homeostasis
E. Energy
- Anatomy -The study of the macroscopic structure of multicellular organisms. ($25 for Medic Class.) (12 Int. Required.)
- Biochemistry - The study of life at the chemical level, in particular the chemistry of proteins, carbohydrates, and nucleic acids. This can be used to make someone more fit with the proper research. Research must be done for each person this ability is used on. (12 Int. Required.)
- Bioengineering - A hybrid field of scientific research that uses the principles of biology and the techniques of engineering to produce useful products. Such as prosthetic limbs that work with the body. ($25 For Medic Class)(14 Int. Required)
- Cryobiology - The study of the effects of low temperatures on living organisms. Can be used to survive in harsh cold terrains.(16 Int. Required.)
- Cryptoxenobiology - The study of mysterious races. (Ex. Beings that do not exist in the real world.) ($25 for Medic Class.)(14 Int Required)
- Embryology - The study of embryos. For the use of effecting an unborn child. ($25 for Medic Class.)(16 Int Required)
- Genetics - The study of heredity, especially the mechanisms of hereditary transmission and variation of inherited characteristics. Can be used to help cure genetic diseases, give parents full blooded human or supernatural children, or if used with Embryology can be used to rid an unborn child of genetic birthdefects or diseases. ($25 For Medic Class.)(18 Int Required)
- Immunology - The study of the structure and function of the immune system, innate and acquired immunity, the bodily distinction of self from nonself, and laboratory techniques involving the interaction of antigens with specific antibodies. Can be used to help people become immune to the vampire disease as well as other diseases. ($25 for Medic Class.)(16 Int Required)
- Marine Biology - The study of marine organisms.(12 Int Required)
- Neurology - The branch of biology that studies the nervous system and its diseases. ($25 For Medic Class.)(16 Int Required)
- Pathology - The study of the nature of disease and its causes, processes, development, and consequences. ($25 for Medic Class.)(16 Int Required)
- Pyrobiology - The study of the effects of high temperatures on living organisms. Can be used to survive in harsh hot terrains.(16 Int Required.)
Chemistry 50/Branch
- Organic Chemistry - The study of carbon and its compounds; the study of the chemistry of life.(10 Int Required)
- Inorganic Chemistry - The study of compounds not-covered by organic chemistry; the study of inorganic compounds or compounds which do not contain a C-H bond. Many inorganic compounds are those which contain metals.(12 Int Required)
- Analytical Chemistry - The study of the chemistry of matter and the development of tools used to measure properties of matter.(16 Int Required)
- Physical Chemistry - The branch of chemistry that applies physics to the study of chemistry. Commonly this includes the applications of thermodynamics and quantum mechanics to chemistry.(16 In Required.)
Criminal Investigation $20 - The ability to investigate crime scenes. (Ex. Cop, PI.)($15 For Wereanimals.)
Engineer 50/Branch
- Electronic Engineering - The design of circuits that use the electromagnetic properties of electrical components such as resistors, capacitors, inductors, diodes and transistors to achieve a particular functionality.(£25 for gunslinger)
- Optical Engineering - The design of instruments and systems that utilize the properties of electromagnetic radiation.(£25 for gunslingers)
- Computer Engineering - The design and control of computing devices with the application of electrical systems.(£25 for gunslingers)
- Power Engineering - The generation, transmission and distribution of electricity, and the design of devices such as transformers, electric generators, electric motors, high-voltage engineering, and power electronics.(£25 for gunslingers)
- Structural Engineering - The engineering of structures that support or resist structural loads
- Robotic Engineering - The Engineering of things that are robotic in nature. (Must have Electronic Engineering, Computer Engineering, and Anatomy[Anatomy is only used if creating a robot based off of a living thing. Journal required for every creation.])
Finance $50- The Knowledge in how to properly use and save money.
Forensics 20/Branch
- Anthropogy - The study of the human body and social relationships
- Odontology - The study of the structure, development, and abnormalities of teeth
- Reconstruction - Recreating the crime scene
- Toxicology - The study of poisons
- Latent Print Identification - Identifying fingerprints, footprints, palmprints etc.
Linguistics $10 - The ability to easily learn any language. ($5 For Characters Over 500 Years old)
Management $20/lvl
- Small Business - The ability to know how to manage and maintain a small business.
- Large Business - The ability to know how to manage and maintain a large business.
- Business Tycoon - The ability to know how to manage and maintain a billionaire business.
Mechanic / Technician 20/lvl
- Automotive - The knowledge to work on and repair 2 - 4 wheeled motor vehicles. As well as build.
- Alternative Fuels/Semitrucks - Electric, diesel, etc. Work on, Repair, and build.
- Heavy Duty Industry - Jets Trains Etc. Work on, repair, and build. (Journal required.)
Medic 50/lvl
- First Aide. Basic first aide knowledge. Knowing how to handle small wounds. Cleaning and care.
- Nurse. Knowledge of such things as drawing blood, making stitches, things like this. Knowledge a RN would know.
- Doctor. You now know enough from studying to be a doctor. You can save lives with your medical knowledge.
Music 10/type
- Modern - The ability to learn modern instruments.
- Sing - The ability to sing music
- Classical - The ability to learn classical instruments.
Psychology 50/Branch
- Abnormal Pyschology- The area that looks at psychopathology and abnormal behavior. The term covers a broad range of disorders, from depression to obsession-compulsion to sexual deviation and many more. Counselors, clinical psychologists and psychotherapists often work directly in this field.
- Behavioral Psychology - Also known as behaviorism, is a theory of learning based upon the idea that all behaviors are acquired through conditioning. While this branch of psychology dominated the field during the first part of the twentieth century, it became less prominent during the 1950s. However, behavioral techniques remain a mainstay in therapy, education and many other areas.
- Biopsychology - The branch of psychology focused on the study of how the brain influences behavior is often known as biopsychology, although it has also been called physiological psychology, behavioral neuroscience and psychobiology.
- Developmental Psychology - This branch of psychology looks at development throughout the lifespan, from childhood to adulthood. The scientific study of human development seeks to understand and explain how and why people change throughout life. This includes all aspects of human growth, including physical, emotional, intellectual, social, perceptual and personality development. Topics studied in this field include everything from prenatal development to Alzheimer's disease.
- Forensic Psychology - A specialty area that deals with issues related to psychology and the law. Forensic psychologists perform a wide variety of duties, including providing testimony in court cases, assessing children in suspected child abuse cases, preparing children to give testimony and evaluating the mental competence of criminal suspects.
Calligraphy:
The ability to write in an artform.
Price: 15
Cooking: 20/lv
Lvl 1: You're better than your average cook
Lvl 2: Your cooking skills are on par with chefs working in 3-4 star restaurants
Lvl 3: Your culinary abilities are equal with the greatest chefs in the finest restaurants around the world
Armor Smithing:50pts Each
Lvl 1: Ability to make Light Armor.
Lvl 2: Ability to make Medium Armor.
Lvl 3: Ability to make Heavy Armor.
Lvl 4: The ability to make magic armor (with a journal that must be approved by admin.) 100 pts.
Weapon Smithing:50 pts Each.
Lvl 1: The ability to make Simple Weapons.
Lvl 2: The ability to make Martial Weapons.
Lvl 3: The ability to make Exotic Weapons.
(Cannot be used to make guns.)